How to plan a trip for a game demo?
October 9, 2007 8:53 AM
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I'm the co-creator of a new party game and my co-creators and I are stationed out of Madison. We've been invited to demo the game by an enthusiastic game store owner a few towns away, and so we've been wondering whether it makes sense to arrange a tour of the area metropolises (Minneapolis, Milwaukee, maybe Chicago). We're ramping up to the Christmas shopping season, and the game is going to start appearing at Barnes & Nobles soon, so on the one hand it seems like if we arrange something in advance with a store and simply show up there on the scheduled weekend, there's going to be a crowd, and we can try to attract shoppers' attention. But we can also perceive such a tour where we've planned it terribly, there's no store traffic and we've squandered our time and money. So: How to plan such a trip?
This idea has come to us sort of late in the game, and maybe it's silly to try to get a berth at any store at this point in the holiday season. But if that's not an impediment: What time of day do we want to angle for? Does that time of day change when considering a B&N vs. a mall store vs. an independent hobby store? How many stops should we plan in a day? (We plan to do this on weekends only.) How long should we expect to be there for? (I don't think we'll captivate any one shopper for more than 10 minutes, but obviously we want to see as much traffic as is practical at each stop.) For chain stores, do I want to contact the store directly, or talk to someone higher up the food chain? Any and all advice is welcome. We're also receptive to the answer that this is a bad idea, that "authors" should only do these things by request or via a publisher's initiative.
posted by blueshammer to sports, hobbies, & recreation (8 comments total)
As for time of day, I think you're going to see the most people in a chain bookstore in the noon-5pm range on a weekend. I have no idea about hobby stores.
posted by vytae at 9:05 AM on October 9, 2007