Simulating the corners of my eyes.
October 1, 2007 9:14 AM
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Possible-Neuroscience-filter: How can I simulate the way things look through our fovea vs. through our peripheral? Using Photoshop.
I'm really interested in how 95% of the "pixels" of our eyes are in the center. I'm constantly trying to "look" at the corners of my eyes to see how I actually see things that I'm not looking at.
Would anybody be able to give me a rundown on the qualities our peripheral has that our fovea doesn't so I could whip up a Photoshop simulation? I feel it would be a great tool for understanding what people may experience when looking at any artwork I create.
My best possible answer would be like: "The peripheral doesn't have as many rods so detail would be blurry, however it has just as many cones so color would not be blurry." The more specific you can be, the better (but I'm not a neuroscientist, just a designer).
posted by Brainy to science & nature (4 comments total)
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In addition, you have the role of color. There are 3 types of cones in normal color vision people's eyes, most color blind people have 3 as well, but some have 2 and monochromats have only 1. There is only 1 type of rod, this is why it is said your cones do your color vision. However, the rods respond best to the blue/green area of vision, which is why at night, when you are mostly using the rods, the world seems much bluer/greener.
Your fovea only has cones, your periphery has mostly rods, with a few cones. In addition, as you go out in the periphery, you tend to have fewer receptors of any types, making vision "blurrier" out there. So apply all the above to this and use that to make your simulation.
How to do that in Photoshop, I don't know, I just teach Perception to college students : )
(obviously this is the simplified version of vision, which is all I think you are looking for).
posted by JonahBlack at 9:25 AM on October 1, 2007