What's the best game engine to use for producing footage that's truly royalty-free?
August 7, 2007 7:23 PM
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I want to include some fabricated video game footage into a commercial video piece. I don't have the time or the resources to have professional 3D animation done, so I've decided to use a machinima approach towards animation. My main concern, though, is copyright issues -- what's the best game engine to use for producing footage that's truly royalty-free?
I'm looking into Lionhead's
The Movies, but according to
this, Lionhead withholds commercial license from any content (i.e., character models, etc) that appears in machinima created by the program. I could try to sneak under the radar with that one, but I'd rather not.
What I'm looking for (in order of importance):
1) Either, a) a repurposed game engine that's been open-sourced and has a long history of being used for machinima and mods with no interference from the parents company (I know there are a few like this -- early Quakes maybe?)
or: b) a machinima engine, the content and products of which are entirely royalty-free.
2) A large pre-built content library -- downloadable extensions are fine, but creating my own textures and modding them in by hand isn't going to work.
3) The piece in question is about a fictional, extremely violent videogame set in a suburb, so pre-built animations are a must too.
Any suggestions? (I should also say that if there are any budding game-modders or machinima artists on Ask MeFi who are looking for a fun project, we definitely open to a bit of paid help!) Thanks!
posted by tweebiscuit to computers & internet (4 comments total)
Your brief concept started my wheels turning...given the realism in games today, I'm wondering if you couldn't actually film live actors on locations. Then treat the footage...pixelate it a bit, lower the color-depth a bit, add explosions and blood...and not get what you want? Just a thought.
posted by Thorzdad at 7:41 PM on August 7, 2007