April 20, 2004
8:49 AM
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I have a game that I am interesting in self-publishing. I don't have a lot of capital to put into it myself, so I'm thinking about using pre-orders to generate the bulk of the necessary revenue. What is the etiquette, if you will, of pre-ordering? What's "too long" between the submission of a pre-order and the availability of the product? I don't want people to actually give me money unless I can guarantee eventual shipment of the product; how is this handled? I'm thinking of how Amazon doesn't charge your card until an item ships; is that how pre-orders are typically handled? Do business that operate on pre-orders borrow against those pre-orders to pay for manufacturing, and then cash in on those pre-orders to pay back the bank? Any wisdom in this area is appreciated.
posted by blueshammer to (13 comments total)
Within this interesting article about copyright is a description of the threshold pledge system. This system does involve collecting money up front but holding it in a way that it can easily be refunded if the threshold isn't reached.
I haven't read a single solitary thing about this in operation, but it's an idea I've been considering trying out myself. It really appeals to my notions about collapsing publisher-creator relationships and ensuring that small-audience works make it out into the world.
posted by caitlinb at 9:34 AM on April 20, 2004