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	<title>Comments on: How to create a virtual plant ?</title>
	<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant/</link>
	<description>Comments on Ask MetaFilter post How to create a virtual plant ?</description>
	<pubDate>Mon, 01 Jan 2007 08:06:27 -0800</pubDate>
	<lastBuildDate>Mon, 01 Jan 2007 08:06:27 -0800</lastBuildDate>
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		<title>Question: How to create a virtual plant ?</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant</link>	
		<description>How to create a real time 3D simulation of an industrial plant ? &lt;br /&gt;&lt;br /&gt; The purpose of the project is to create a 3D simulation for a whole industrial plant (steelmaking plant).&lt;br&gt;
&lt;br&gt;
It could be used for worldwide training in an immersive environnement.&lt;br&gt;
&lt;br&gt;
Having the same level of graphic and interaction as FPS games like Half-life 2 would be wonderful. I know that 3D realtime engines exist. &lt;br&gt;
&lt;br&gt;
Which companies can do that ?&lt;br&gt;
Can it be online (like a MMORPG)? &lt;br&gt;
How easy can it be to add new elements (machines,...) or update existing ones ?&lt;br&gt;
&lt;br&gt;
Any suggestion is welcome.</description>
		<guid isPermaLink="false">post:ask.metafilter.com,2007:site.54139</guid>
		<pubDate>Mon, 01 Jan 2007 06:14:13 -0800</pubDate>
		<dc:creator>vincentm</dc:creator>
		
			<category>industry</category>
		
			<category>3D</category>
		
			<category>virtualreality</category>
		
			<category>training</category>
		
			<category>game</category>
		
	</item> <item>
		<title>By: SirStan</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815451</link>	
		<description>If you have a $250k budget, anything is possible.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815451</guid>
		<pubDate>Mon, 01 Jan 2007 08:06:27 -0800</pubDate>
		<dc:creator>SirStan</dc:creator>
	</item><item>
		<title>By: knave</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815457</link>	
		<description>Valve Software doesn&apos;t discuss the cost of the Source engine, but probably the price of the engine alone is somewhere around half a million dollars.  Video games these days are multi-million dollar projects, after all the art and software costs.&lt;br&gt;
&lt;br&gt;
Fortunately, you can make &quot;mods&quot; a lot cheaper than that.  If you&apos;re on a shoestring budget, get a copy of the game, the level editing software and go at it.  It really depends how detailed and how interactive the environment should be, though.  The FPS game engines aren&apos;t designed to simulate complex machinery.  They let you put a bunch of boxes and barrels in a room, and maybe allow you to push those objects around.  If your budget is in the multiple millions, then your options will grow.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815457</guid>
		<pubDate>Mon, 01 Jan 2007 08:39:17 -0800</pubDate>
		<dc:creator>knave</dc:creator>
	</item><item>
		<title>By: allthewhile</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815460</link>	
		<description>I would attempt to contact valve software and tell them what it is that you&apos;re looking for.  I disagree, however, that you can&apos;t simulate complex machinery, if, even on a purely cosmetic level.  Attempting to contact valve and having a budget in mind will help you cut to the chase straight away.  I imagine that if it were made as a half life 2 mod, then for the price of a valve license, anyone could get on and run around.  You could get pretty fancy.  You just have to know the right people.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815460</guid>
		<pubDate>Mon, 01 Jan 2007 08:43:25 -0800</pubDate>
		<dc:creator>allthewhile</dc:creator>
	</item><item>
		<title>By: unSane</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815464</link>	
		<description>Another option is the Unreal Engine from Epic Megagames, which is used to run many of the best known FPS games. I&apos;ve used UnrealEd (the editor) and what you describe is certainly possible, although lots of work.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815464</guid>
		<pubDate>Mon, 01 Jan 2007 08:53:11 -0800</pubDate>
		<dc:creator>unSane</dc:creator>
	</item><item>
		<title>By: Scoo</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815485</link>	
		<description>The &lt;a href=&quot;http://unity3d.com/unity/unity-visualization.html&quot;&gt;Unity game engine&lt;/a&gt; from Over The Edge might be a good solution for you. Deployable on the web via a plug-in and supports importing from almost all major 3D apps (with textures). Cheap too! $250 for an indie license or $2000 for pro version. Develop on Mac OS X and deploy on Mac and Windows.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815485</guid>
		<pubDate>Mon, 01 Jan 2007 10:04:11 -0800</pubDate>
		<dc:creator>Scoo</dc:creator>
	</item><item>
		<title>By: b1tr0t</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815512</link>	
		<description>You should probably take a look at &lt;a href=&quot;http://secondlife.com/&quot;&gt;Second Life&lt;/a&gt;. It will be substantially less expensive than the above suggestions, but may not be as flexible.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815512</guid>
		<pubDate>Mon, 01 Jan 2007 11:37:13 -0800</pubDate>
		<dc:creator>b1tr0t</dc:creator>
	</item><item>
		<title>By: paradroid</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815594</link>	
		<description>&lt;a href=&quot;http://www.opencroquet.org&quot;&gt;open croquet&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815594</guid>
		<pubDate>Mon, 01 Jan 2007 15:21:30 -0800</pubDate>
		<dc:creator>paradroid</dc:creator>
	</item><item>
		<title>By: polyglot</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815815</link>	
		<description>Do you just mean some way of rendering it and walking around or do you need to actually simulate the operation of the plant?  There&apos;s a few orders of magnitude more complexity there than I think you realise.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815815</guid>
		<pubDate>Mon, 01 Jan 2007 21:40:37 -0800</pubDate>
		<dc:creator>polyglot</dc:creator>
	</item><item>
		<title>By: vincentm</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815872</link>	
		<description>Polyglot : I understand that having a full scale model would be quite impossible (or would cost several million dollars). A simplified version of the operation, though, would be interesting.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815872</guid>
		<pubDate>Mon, 01 Jan 2007 23:13:38 -0800</pubDate>
		<dc:creator>vincentm</dc:creator>
	</item><item>
		<title>By: phearlez</title>
		<link>http://ask.metafilter.com/54139/How-to-create-a-virtual-plant#815983</link>	
		<description>I wish you had an email address in your profile; the company I work for to pay the bills has done this, among other things. The last one we did that was close to what you&apos;re describing was a full sim of a government office building that wasn&apos;t yet completed (they might not have even broken ground yet, in fact) that they wanted to show to an organization-wide group.&lt;br&gt;
&lt;br&gt;
We use the &lt;a href=&quot;http://www.garagegames.com&quot;&gt;Torque&lt;/a&gt; engine, FYI. The level of optimization isn&apos;t what you&apos;d get from Unreal (which we did some prototypes with) but it&apos;s affordable, allowing US to remain affordable, and the license is structured in such a way that we can distribute the client freely.&lt;br&gt;
&lt;br&gt;
Anyway, if you&apos;re actually interested in a corporate solution - ie, paying someone else to do it - we&apos;ll work from blueprints. Drop me an email to the address in my profile if you want to hear more.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2007:site.54139-815983</guid>
		<pubDate>Tue, 02 Jan 2007 07:21:32 -0800</pubDate>
		<dc:creator>phearlez</dc:creator>
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