Dungeons and Dragons for a 10-year-old
October 16, 2006 9:31 AM
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I'm trying to start up some D&D for my 10-year-old nephew. I need a lot of advice, on multiple questions!
About 3 years ago (when he was like 7) while we were on vacation and waiting an extensive amount of time for our food at a restaurant, I mapped out a simple little adventure on a napkin for my nephew. He was enthralled and has asked me about "that game we played that time" for years. I'm surprised he even remembered it! Since he's too young to play pay-for-play things like World of Warcraft, I'm trying to find ways to get him into a basic D&D game.
A little background on me...I've never actually reallllly played D&D. But I've read a ton about it, and played games based on it (such as old D&D computer games, Rogue, Neverwinter Nights, Baldur's Gate, HeroQuest etc) So I'm pretty familiar with the rules and role-playing etc.
Now I own:
-AD&D set,
-the D&D Cyclopedia book
-another "basic" set (which I suspect was actually AD&D 3.5 edition, but just called basic)
I've got a ton of dice, because for years I really wanted to start playing but never got around to it. I have 2 first-level modules, and I also bought an old print of The Keep On The Borderlands. However all of these modules are for parties of 4-6.
Should I just create something from scratch? A simple "dungeon-crawl" for him? This brings my other part of of the question. I've never really DM'ed before, only read about it. I have a lot of good ideas for the "experience" such as using music to set mood, and some good ideas for encounters/storyline etc. But I don't know the first thing when it comes to running a D&D game.
Can it be as simple or as complex as I want it to be? Can I mesh versions? What would you recommend as being the "easiest' version of D&D rules to play? D20? THAC0? What about whether the AC is greater as the numbers increase, or the newly changed method where it's reversed? Anyone have any experience in just starting out for youngsters? I need a ton of tips-I want to make it a great time for him.
posted by PetiePal to sports, hobbies, & recreation (27 comments total)
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My advice is to map out a dungeon, throw some monsters and a treasure in each room, and let him clear it out. I'd say no more than like 5 or 6 rooms total to start.
If he gets into it, get more complicated as you go.
And no, the rules don't matter, especially in a solo game. Just be consistent.
posted by empath at 9:44 AM on October 16, 2006