Looking for a moddable game engine
August 15, 2006 5:02 AM
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What is the best game/programming engine to create experimental artificial intelligence projects in?
I am interested in creating various AI-type experiments in a game engine (such as the unreal2004 engine, or half-life 2's engine). These experiments would consist of things like getting a bot to successfully find a path through a map of which it has no pre-programmed knowledge, basic problem solving etc.
I would like to do this in a game engine rather than real life because I don't have the resources to do it in real life.
Constraints:
* Running windows XP on a reasonably modern computer (can happily play half-life 2 or doom 3 on decent settings), however I would be willing to dual-boot with linux if there's something really good on linux
* Must be free or cheap (e.g. less than about £50 / $100)
* Programming language doesn't really matter as I will have to learn it anyway (I know some medium level PHP but that's it)
* Must be very flexible WRT programming; I am looking to do some complex stuff, not just very basic scripting
* A solution with a more-than-basic physics engine would be a huge bonus (e.g. half-life 2)
What game engine/program would be most suited?
posted by spark to computers & internet (4 comments total)
3 users marked this as a favorite
Personally I've enjoyed working with the Breve environment. It uses its own simple OO language called Steve, which is kind of Objective-C like. It has a physics engine, opengl visualisation and now works with Push, if you want to try GP. It also comes with quite a few examples of the classics; walkers, boids flocking etc.
It's great for quickly prototyping something, the weak point is the physics simulation, but it should be enough for pathfinding etc.
posted by Olli at 5:38 AM on August 15, 2006