1UP 4:3
June 4, 2006 9:54 PM
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How did "classic" arcade displays evolve?
After playing Ms Pac-Man on an emulator through an Xbox, the 4:3 CRT aspect ratio made me wonder if there was an evolution of arcade displays over the 70s, 80s and 90s for "classic" games — and specifically if there was any particular marketing or technological reasoning for the resolutions and aspect ratios chosen for games developed over the years. (For example, were "portait"-style displays chosen to minimize the arcade enclosure width and maximize the number of people that would spend money in an arcade?)
posted by Mr. Six to technology (14 comments total)
posted by pmbuko at 10:02 PM on June 4, 2006