Life on the moon!
April 25, 2006 5:18 AM
Subscribe
Why do videogames with physics simulation always have things fall too slowly?
Looking at games like Half-Life 2, Oblivion, F.E.A.R. and so on - games with physics systems to dictate the way objects behave under gravity - I always notice that things seem to move far more slowly than they should.
In HL2 i can pick up a crate and fling it into the air, and compared to me picking up a pack of loo roll and dropping it at home (scientific tests, these!), the on-screen object falls unnaturally slowly. Considering that you can drop a metal crate, wooden box or whatever and measure its weight and how long it takes to fall in real life, surely all it would take to have things fall at closer to the right speed in a game is to plug the real numbers for objects' approximate weights and a rough figure for acceleration under gravity (minus air resistance) into the physics engine? Am I missing something, is it a conscious artistic decision (to let the player see the effects of their mayhem-causing ways better) or what?
posted by terpsichoria to science & nature (16 comments total)
1 user marked this as a favorite
posted by qwip at 5:34 AM on April 25, 2006