<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:admin="http://webns.net/mvcb/"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
	<channel> 

	<title>Comments on: Starting up the MMORPG curve</title>
	<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve/</link>
	<description>Comments on Ask MetaFilter post Starting up the MMORPG curve</description>
	<pubDate>Fri, 06 Jan 2006 16:17:12 -0800</pubDate>
	<lastBuildDate>Fri, 06 Jan 2006 16:17:12 -0800</lastBuildDate>
	<language>en-us</language>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>

	<item>
		<title>Question: Starting up the MMORPG curve</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve</link>	
		<description>I have a great MMORPG idea, but have found the learning curve to be formidable.  Are there any turnkey php packages for starting a tiny, simple MMORPG game with basic sets of objects and places, using mysql, with the ability to scale it up? &lt;br /&gt;&lt;br /&gt; The game is more strategy-based than action-based, so static images and text can work fine.  Real-time character interaction is not necessary, nor are standalone graphics front-ends.</description>
		<guid isPermaLink="false">post:ask.metafilter.com,2006:site.30353</guid>
		<pubDate>Fri, 06 Jan 2006 15:13:41 -0800</pubDate>
		<dc:creator>rolypolyman</dc:creator>
		
			<category>mmorpg</category>
		
			<category>gaming</category>
		
	</item> <item>
		<title>By: voidcontext</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477534</link>	
		<description>Which, if any program languages do you know? What kind of interface are you going for: inside a web browser, or a stand alone app?</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477534</guid>
		<pubDate>Fri, 06 Jan 2006 16:17:12 -0800</pubDate>
		<dc:creator>voidcontext</dc:creator>
	</item><item>
		<title>By: voidcontext</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477536</link>	
		<description>Oops. sorry. Didn&apos;t see that you said PHP. Forget what I said. I know nothing of PHP.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477536</guid>
		<pubDate>Fri, 06 Jan 2006 16:17:48 -0800</pubDate>
		<dc:creator>voidcontext</dc:creator>
	</item><item>
		<title>By: cellphone</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477537</link>	
		<description>These aren&apos;t turnkey, but might be a start for building your own: &lt;a href=&quot;http://www.google.com/search?hl=en&amp;q=open+source+mmorpg&quot;&gt;Open Source MMORPG&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477537</guid>
		<pubDate>Fri, 06 Jan 2006 16:18:34 -0800</pubDate>
		<dc:creator>cellphone</dc:creator>
	</item><item>
		<title>By: mendel</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477583</link>	
		<description>I&apos;m a touch confused. A &lt;a href=&quot;http://en.wikipedia.org/wiki/MMORPG&quot;&gt;MMORPG&lt;/a&gt; is a giant, immersive world, developed and animated  and played like a video game, which runs on the player&apos;s local computer and communicates over the Internet to a server that lets the character interact with all of the other players playing the game on their PC. MMORPGs aren&apos;t on the Web, so resources about developing them probably won&apos;t be of any use to you if you want to write a Web application.&lt;br&gt;
&lt;br&gt;
Are you thinking more of a web-based &lt;a href=&quot;http://en.wikipedia.org/wiki/MUD&quot;&gt;MUD&lt;/a&gt;?</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477583</guid>
		<pubDate>Fri, 06 Jan 2006 16:53:40 -0800</pubDate>
		<dc:creator>mendel</dc:creator>
	</item><item>
		<title>By: suni</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477593</link>	
		<description>&lt;a href=&quot;http://freshmeat.net/projects/phpmmorpg/&quot; title=&quot;freshmeat.net/projects/phpmmorpg/&quot;&gt;freshmeat.net/projects/phpmmorpg/&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.garagegames.com&quot; title=&quot;www.garagegames.com&quot;&gt;www.garagegames.com&lt;/a&gt; (torgue)&lt;br&gt;
&lt;a href=&quot;http://www.terathon.com&quot; title=&quot;www.terathon.com&quot;&gt;www.terathon.com&lt;/a&gt; (c4 engine)&lt;br&gt;
&lt;a href=&quot;http://www.dimensionex.net/en/&quot; title=&quot;www.dimensionex.net/en/&quot;&gt;www.dimensionex.net/en/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
if i remember right, ultima online is a good base to work on (&lt;a href=&quot;http://en.wikipedia.org/wiki/Ultima_Online#Shard_emulation&quot; title=&quot;en.wikipedia.org/wiki/Ultima_Online#Shard_emulation&quot;&gt;wikipedia&lt;/a&gt;)</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477593</guid>
		<pubDate>Fri, 06 Jan 2006 17:05:07 -0800</pubDate>
		<dc:creator>suni</dc:creator>
	</item><item>
		<title>By: Zed_Lopez</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477598</link>	
		<description>Yeah, I don&apos;t get how it&apos;s a MMORPG without real-time character interaction.&lt;br&gt;
&lt;br&gt;
If text-based is good enough, then what mendel said: configuring a MUD (or variant) would be fairly easy.&lt;br&gt;
&lt;br&gt;
Or, given your statement that character interaction isn&apos;t required, you might look into implementing it as an interactive fiction game in a language like &lt;a href=&quot;http://en.wikipedia.org/wiki/Inform&quot;&gt;Inform;&lt;/a&gt; you could then use, for instance, &lt;a href=&quot;http://sourceforge.net/projects/zplet/&quot;&gt;ZPlet&lt;/a&gt; to make it playable in a (Java-capable) web browser.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477598</guid>
		<pubDate>Fri, 06 Jan 2006 17:13:03 -0800</pubDate>
		<dc:creator>Zed_Lopez</dc:creator>
	</item><item>
		<title>By: rolypolyman</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477620</link>	
		<description>Yes, I guess my terminology is screwed up.  If MMORPG is defined as definite real-time DirectX, chip-smoking graphics, then I can&apos;t go that route unless there&apos;s a really easy solution (which I doubt).  But I&apos;m willing to tackle the learning curve on a primarily text-based game (that can reference static graphics).  &lt;small&gt;My experience is advanced (but not expert) Visual Pascal, dabbling in C++, and some heavy Java 1.2 and Perl a long time ago, mostly forgotten.  Novice level on PHP but can learn.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477620</guid>
		<pubDate>Fri, 06 Jan 2006 17:41:54 -0800</pubDate>
		<dc:creator>rolypolyman</dc:creator>
	</item><item>
		<title>By: devilsbrigade</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477622</link>	
		<description>If you already know Java, go with that. It handles text stuff just fine too. Java servlets are well-respected ways of writing internet applications.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477622</guid>
		<pubDate>Fri, 06 Jan 2006 17:45:09 -0800</pubDate>
		<dc:creator>devilsbrigade</dc:creator>
	</item><item>
		<title>By: rolypolyman</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477626</link>	
		<description>Also I do want to have character interaction, but not necessarily where you see the other person moving around while the CPU renders and detects collisions.  What I want is a couple of notches lower -- just a chat interface and the ability to trade objects and maybe see an avatar.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477626</guid>
		<pubDate>Fri, 06 Jan 2006 17:50:48 -0800</pubDate>
		<dc:creator>rolypolyman</dc:creator>
	</item><item>
		<title>By: Hildago</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477663</link>	
		<description>Look at Suni&apos;s links.. All I can do is second them. PHPMMORPG is just what you seem to be searching for.&lt;br&gt;
&lt;br&gt;
And since when is an MMORPG client-based and graphically intensive?  I&apos;ve never heard that proposed as a definition before, so I&apos;m a bit suspicious of it.  Don&apos;t let that expectation stop you from developing your game.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477663</guid>
		<pubDate>Fri, 06 Jan 2006 19:06:07 -0800</pubDate>
		<dc:creator>Hildago</dc:creator>
	</item><item>
		<title>By: Rubber Soul</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477736</link>	
		<description>You could look into Neverwinter Nights. It&apos;s a fantasy RPG but allows you to come up with your own adventure, custom-built setting and monsters, rules tweaks and so forth, and then go online and open the world for others to share.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477736</guid>
		<pubDate>Fri, 06 Jan 2006 22:09:25 -0800</pubDate>
		<dc:creator>Rubber Soul</dc:creator>
	</item><item>
		<title>By: JZig</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477755</link>	
		<description>&lt;a href=&quot;http://kingdomofloathing.com&quot;&gt;Kingdom of Loathing&lt;/a&gt; is absolutely an MMORPG, and it&apos;s just a bunch of web forms.  If you haven&apos;t played KoL, you should play it. That counts for all of you.&lt;br&gt;
&lt;br&gt;
As far as I know there&apos;s no really good turnkey solution, but a decent software engineer could write one in a few months probably (KoL basically has 2 employees and a few hundred thousand players who pay enough to live on).</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477755</guid>
		<pubDate>Fri, 06 Jan 2006 22:54:53 -0800</pubDate>
		<dc:creator>JZig</dc:creator>
	</item><item>
		<title>By: luftmensch</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477780</link>	
		<description>Was working on a web-based game much like KoL a while back, but unfortunately I was on the writing/art/concept end, not the programming one, so I can&apos;t give you much tips, other than that a young guy with what I&apos;d say were decent PHP skills was ploughing through it at a decent rate, but hadn&apos;t gotten to the interplayer interaction bits. We were using KoL as a model throughout (until we both lost interest... what can I say, we were young and in high school.)</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477780</guid>
		<pubDate>Sat, 07 Jan 2006 00:47:39 -0800</pubDate>
		<dc:creator>luftmensch</dc:creator>
	</item><item>
		<title>By: wackybrit</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477837</link>	
		<description>&lt;em&gt;A MMORPG is a giant, immersive world, developed and animated and played like a video game, which runs on the player&apos;s local computer&lt;/em&gt;&lt;br&gt;
&lt;br&gt;
That&apos;s not true. There&apos;s no definition of MMORPG which states it has to run as a regular game on a client machine. It could be a Web based real-time RPG, somewhat MUD like. AJAX, the whole works..</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477837</guid>
		<pubDate>Sat, 07 Jan 2006 07:09:29 -0800</pubDate>
		<dc:creator>wackybrit</dc:creator>
	</item><item>
		<title>By: Ryvar</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477933</link>	
		<description>Kingdom of Loathing is great, and amongst my friends with taste &lt;a href=&quot;http://www.urbandead.com/&quot;&gt;Urban Dead&lt;/a&gt; has been getting good reviews though I have not tried it personally.  &lt;a href=&quot;http://www.cocklefighting.co.uk/&quot;&gt;Cocklefighting&lt;/a&gt; also falls into this category.&lt;br&gt;
&lt;br&gt;
I&apos;ve seen graphical MUDs implemented with AJAX and Java as well, but have no links.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477933</guid>
		<pubDate>Sat, 07 Jan 2006 09:47:46 -0800</pubDate>
		<dc:creator>Ryvar</dc:creator>
	</item><item>
		<title>By: dhartung</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#477939</link>	
		<description>You should probably check out &lt;a href=&quot;http://llor.nu/&quot;&gt;llor.nu&lt;/a&gt;. It&apos;s an AJAXy interpretation of a board game, but it&apos;s online and real-time -- if discontinuous -- so has some of the qualities of an MMORPG.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-477939</guid>
		<pubDate>Sat, 07 Jan 2006 09:55:36 -0800</pubDate>
		<dc:creator>dhartung</dc:creator>
	</item><item>
		<title>By: stavrosthewonderchicken</title>
		<link>http://ask.metafilter.com/30353/Starting-up-the-MMORPG-curve#478489</link>	
		<description>Saw &lt;a href=&quot;http://www.kaneva.com/create/create.kaneva&quot;&gt;this &lt;/a&gt;the other day. Dunno if it might help or not.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2006:site.30353-478489</guid>
		<pubDate>Sun, 08 Jan 2006 02:35:31 -0800</pubDate>
		<dc:creator>stavrosthewonderchicken</dc:creator>
	</item>
	</channel>
</rss>
