Ripping != Playing ?
December 30, 2005 7:58 PM
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Why do some PC game CDs and DVDs play and install just fine on my machine, but absolutely refuse to be backed up? I'm not entirely sure it's due to actual copy protection schemes.
I've tried using every piece of software I can get my grubby paws on, including Alcohol 120%, Nero Burning ROM, a WinXP PowerToy that copies optical discs, and even good old 'dd' on my PowerBook. None of them work--they all report read errors almost right away; attempts to override these errors don't seem to do much good.
The discs themselves are in pristine condition and play/install perfectly on the same machine, which is why I am baffled about this apparent difference in the way the OS and the ripping apps are reading them.
I haven't been able to find any info about copy protection on the specific games in question (Civilization IV, realMyst are the two I'm mostly futzing with) and I could swear that we were past that point in terms of backing up discs--e.g., I remember years ago hearing of Software X that could make a perfect bit-for-bit copy of a disc and thus get around copy protection. Plus, I would assume that out of the games I
have successfully imaged without problems (about ten or so) at least a few would have had the same copy protection as is on the ones which don't work.
While it's not entirely relevant, I will note that I load the images that do work, with tools such as Alcohol and Daemon-Tools--the whole point of this exercise in frustration is to "iTunes my games" such that I don't have to swap discs every time I want to stop playing Game X and play Game Y instead. And without nasty, possibly virus-laden "crackz" and hacked EXE files.
posted by cyrusdogstar to computers & internet (14 comments total)
posted by cyrusdogstar at 8:01 PM on December 30, 2005