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	<title>Comments on: How do I synthesize speech like in old video games?</title>
	<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games/</link>
	<description>Comments on Ask MetaFilter post How do I synthesize speech like in old video games?</description>
	<pubDate>Mon, 26 Dec 2005 17:56:02 -0800</pubDate>
	<lastBuildDate>Mon, 26 Dec 2005 17:56:02 -0800</lastBuildDate>
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		<title>Question: How do I synthesize speech like in old video games?</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games</link>	
		<description>Wizard shot the food! What do I need to synthesize a voice similar to that in the videogame &quot;Gauntlet?&quot; &lt;br /&gt;&lt;br /&gt; I&apos;d like to create my own voice synthesis, similar to what you might hear in the old Odyssey 2 video game system, or the arcade game Gauntlet. Is it possible to do this without actually having the physical hardware from the arcade/video game system?&lt;br&gt;
&lt;br&gt;
How are those voices created? Are they actual recordings that are then digitally converted, or is it an artificial computer voice, similar to the text-to-speech software currently available?&lt;br&gt;
&lt;br&gt;
Extra credit: How would one create a &quot;Cylon&quot; voice off Battlestar Galactica, or the &quot;Joshua&quot; voice from Wargames?</description>
		<guid isPermaLink="false">post:ask.metafilter.com,2005:site.29669</guid>
		<pubDate>Mon, 26 Dec 2005 17:47:09 -0800</pubDate>
		<dc:creator>fatbobsmith</dc:creator>
		
			<category>gauntlet</category>
		
			<category>digitized</category>
		
			<category>speech</category>
		
			<category>wargames</category>
		
			<category>cylon</category>
		
			<category>voice</category>
		
			<category>synthesis</category>
		
	</item> <item>
		<title>By: Brian James</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468025</link>	
		<description>Green elf needs food, baaadly!</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468025</guid>
		<pubDate>Mon, 26 Dec 2005 17:56:02 -0800</pubDate>
		<dc:creator>Brian James</dc:creator>
	</item><item>
		<title>By: johngoren</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468026</link>	
		<description>&quot;Paperboy&quot; employed something similar to &quot;Gauntlet&quot;...</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468026</guid>
		<pubDate>Mon, 26 Dec 2005 17:57:06 -0800</pubDate>
		<dc:creator>johngoren</dc:creator>
	</item><item>
		<title>By: Mr T</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468029</link>	
		<description>The device is called a &apos;Vocorder&apos; armed with that knowlege you will see them &lt;a href=&quot;http://search.ebay.com/Vocoder_W0QQfnuZ1QQfsooZ1QQfsopZ3&quot;&gt;all over&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468029</guid>
		<pubDate>Mon, 26 Dec 2005 18:01:57 -0800</pubDate>
		<dc:creator>Mr T</dc:creator>
	</item><item>
		<title>By: StickyCarpet</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468038</link>	
		<description>...&lt;em&gt;vocoder&lt;/em&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468038</guid>
		<pubDate>Mon, 26 Dec 2005 18:16:35 -0800</pubDate>
		<dc:creator>StickyCarpet</dc:creator>
	</item><item>
		<title>By: Jairus</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468045</link>	
		<description>Although Mr. T is technically accurate, these days &lt;i&gt;vocoder&lt;/i&gt; mostly refers to devices that will analyse and modify existing speech, and not devices that actually produce speech without a human source.&lt;br&gt;
&lt;br&gt;
Most speech synthesis systems are referred to as text-to-speech (TTS) systems, and there&apos;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Speech_synthesis#External_links&quot;&gt;a number of them out there&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468045</guid>
		<pubDate>Mon, 26 Dec 2005 18:25:53 -0800</pubDate>
		<dc:creator>Jairus</dc:creator>
	</item><item>
		<title>By: Jairus</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468046</link>	
		<description>(...to clarify, most old very old video games used TTS.)</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468046</guid>
		<pubDate>Mon, 26 Dec 2005 18:26:55 -0800</pubDate>
		<dc:creator>Jairus</dc:creator>
	</item><item>
		<title>By: herrdoktor</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468051</link>	
		<description>for kicks, try the &lt;a href=&quot;http://www.coinopvideogames.com/videogames11.html&quot;&gt;third gauntlet link here&lt;/a&gt;! WOO! 5 seconds and 41 seconds into the clip: Elf needs food, badly!&lt;br&gt;
&lt;br&gt;
and Jairus is 100% correct. everything back then used TTS vs vocoding.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468051</guid>
		<pubDate>Mon, 26 Dec 2005 18:38:35 -0800</pubDate>
		<dc:creator>herrdoktor</dc:creator>
	</item><item>
		<title>By: fatbobsmith</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468055</link>	
		<description>Thank you for the clarification on the terminology. I&apos;ve toyed with several of the TTS programs that Jairus linked to and for the most part they seem focused on more realistic TTS synthesis. I suppose I&apos;m looking for something that will create that &quot;retro&quot; sound, from the classic arcade games.&lt;br&gt;
&lt;br&gt;
As for vocoders, all the links I&apos;ve found in google so far are for hardware devices. Do software-based vocoders exist?</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468055</guid>
		<pubDate>Mon, 26 Dec 2005 18:54:47 -0800</pubDate>
		<dc:creator>fatbobsmith</dc:creator>
	</item><item>
		<title>By: fatbobsmith</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468062</link>	
		<description>I guess I didn&apos;t search hard enough:&lt;br&gt;
&lt;a href=&quot;http://www.cim.mcgill.ca/~clark/cyclonix.html&quot;&gt;Cylonix - 18-channel software-based vocoder with Cylon preset&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468062</guid>
		<pubDate>Mon, 26 Dec 2005 19:05:54 -0800</pubDate>
		<dc:creator>fatbobsmith</dc:creator>
	</item><item>
		<title>By: johngoren</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468075</link>	
		<description>I dunno, I&apos;ve heard vocoders used in Kraftwerk albums and they don&apos;t resemble Atari arcade speech synthesis...</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468075</guid>
		<pubDate>Mon, 26 Dec 2005 19:25:27 -0800</pubDate>
		<dc:creator>johngoren</dc:creator>
	</item><item>
		<title>By: jenh</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468079</link>	
		<description>According to the boyfriend, the voices in Gauntlet aren&apos;t actually synthesized, but are recorded and compressed using an algorithm called LPC (linear predictive coding). There&apos;s a special chip that does it on the Gauntlet arcade machines. You can record your own voice, then recompress it using an LPC converter like the one &lt;a href=&quot;http://www.arl.wustl.edu/~jaf/lpc/&quot;&gt;here&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468079</guid>
		<pubDate>Mon, 26 Dec 2005 19:30:25 -0800</pubDate>
		<dc:creator>jenh</dc:creator>
	</item><item>
		<title>By: filmgeek</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468094</link>	
		<description>What you want is a Bitcrusher.&lt;br&gt;
&lt;br&gt;
Something to crush the samples down to around 8 bit.&lt;br&gt;
&lt;br&gt;
Soundtrack Pro has this...and therefore, I&apos;d assume most of the audio processing software has that too.  Acid...not sure about Audacity.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468094</guid>
		<pubDate>Mon, 26 Dec 2005 19:48:27 -0800</pubDate>
		<dc:creator>filmgeek</dc:creator>
	</item><item>
		<title>By: holloway</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468095</link>	
		<description>Jenh&apos;s Boyfriend is right, they&apos;re recordings. There was an Amiga Power interview (early on, perhaps issues #3-5) with one of the creators.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468095</guid>
		<pubDate>Mon, 26 Dec 2005 19:52:51 -0800</pubDate>
		<dc:creator>holloway</dc:creator>
	</item><item>
		<title>By: fatbobsmith</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468098</link>	
		<description>Jenh, that&apos;s exactly what I was looking for. A little google-fu got me to &lt;a href=&quot;http://soundlab.cs.princeton.edu/software/rt_lpc/&quot;&gt;this piece of software&lt;/a&gt;, a real-time open source LPC encoder that, with a little tweaking nails the Gauntlet voice perfectly!</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468098</guid>
		<pubDate>Mon, 26 Dec 2005 19:56:14 -0800</pubDate>
		<dc:creator>fatbobsmith</dc:creator>
	</item><item>
		<title>By: stinkycheese</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468400</link>	
		<description>Don&apos;t hurt the other players. Yet.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468400</guid>
		<pubDate>Tue, 27 Dec 2005 09:52:43 -0800</pubDate>
		<dc:creator>stinkycheese</dc:creator>
	</item><item>
		<title>By: stinkycheese</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468403</link>	
		<description>Er, shoot. Don&apos;t &lt;b&gt;shoot&lt;/b&gt; the other players. Yet.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468403</guid>
		<pubDate>Tue, 27 Dec 2005 09:54:14 -0800</pubDate>
		<dc:creator>stinkycheese</dc:creator>
	</item><item>
		<title>By: arto</title>
		<link>http://ask.metafilter.com/29669/How-do-I-synthesize-speech-like-in-old-video-games#468632</link>	
		<description>You could also grab a &lt;a href=&quot;http://www.bannister.org/software/frodo.htm&quot;&gt;C64 emulator&lt;/a&gt; and some &lt;a href=&quot;http://www.members.tripod.com/the-cbm-files/speak/&quot;&gt;speech synthesis software.&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.29669-468632</guid>
		<pubDate>Tue, 27 Dec 2005 13:02:37 -0800</pubDate>
		<dc:creator>arto</dc:creator>
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