Automated data collection for playtesting games-- does it exist?
February 26, 2016 1:09 PM Subscribe
I'm a programmer with interests in game dev, data analysis and data science. It seems to me that A/B testing would be a cool thing to implement for playtesting games, along with data on in-game choices, playtime and satisfaction rankings. Is there an application/library/suite/engine that already does this? Is it free and/or open source? Or could this be a fun, albeit super-long, project for me to work on?
Google Analyics can be used to track pretty much anything that can send a request to the GA servers. It's used a lot on phone/tablet apps and games, but can be used on other games.
posted by zsazsa at 1:45 PM on February 26, 2016
posted by zsazsa at 1:45 PM on February 26, 2016
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I can't point to a particular package that people use. I would be surprised if nobody's trying to sell various solutions for this though. I'm sure there's also a million home-grown solutions, since game developers in particular seem to like writing their own dumb version of everything.
posted by aubilenon at 1:32 PM on February 26, 2016