What was the first "play for a few minutes a day" Massively Multiplayer Online Game (MMOG)?
The first one I encountered was
Kingdom of Loathing, around May of 2004 -- at the time I remember being shocked by the notion of only getting 50 turns a day, but was eventually won over. Now I feel that I need to be involved in one of these to get me through the day -- most recently, I just finished
Urban Dead and started
Travian.
My interest here is in games that use this relative lack of action and involvement (sometimes extreme -- in Travian I make perhaps four or five "moves" over 24 hours) as a central game feature-- one can be involved in a complex, persistant world on a day to day basis, as in World of Warcraft, but still maintain an active "real world" life. I'm sure that there were turn-based, long-term games back in the UNIX days, but I understand them as requiring much more active involvement, whereas I can get by just fine playing any of these games for 15 minutes a day.
So, what was the first online game to exhibit this feature? Hopefully my description was clear enough -- to boil it down, the limit on number of moves / amount of play time a day should a) be a "hard" restriction on the player (eg, "50 moves a day", etc), b) should result in a very small maximum daily play time, on the order of 15 minutes to half an hour; c) should be an essential feature of the game.
Back in my days of logging onto BBS's there were games like TradeWars where you were given a (typically) limited number of moves to fly between planets, trade goods, and engage in battle. According to Wikipedia that game has been around since the late 80's, and has its roots in games that date back to the 70's. Depending on the number of turns you were given, playing out all your TradeWar turns could take anywhere from 15 minutes to an hour.
On your larger, multi-line boards, there could be a hundred daily players. And on smaller boards, perhaps just a dozen.
posted by Mercaptan at 7:25 PM on November 30, 2005