Help me flesh out my shadowrunning.
November 10, 2005 11:12 PM
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Pen and Paper role playing geekout question.
I am going to be GM'ing a Shadowrun campaign this weekend and I am still working on getting everything together. I have a premise.. I have made some pretty nice maps up.. Working on some NPCs and such. But I am stuck on writing room descriptions. How do you flesh out your campaigns?
This is my first time running a decent sized game in anything other than D&D, and I am having a tough time writing room descriptions and coming up with interesting nuggets of "color" to feed my players.
I threw a copy of one of the maps up on flickr so you can go here to check it out
http://www.flickr.com/photos/jonnyrotten/62085543/
Any other advice anyone that has ran a shadowrun campaign would like to give is more then welcome
posted by JonnyRotten to sports, hobbies, & recreation (13 comments total)
I have a set of generic maps I use when the situation demands that level of detail. Most of the time, though, I just improvise.
Likewise, I keep simple lists of names on hand, so that if I need to make up an NPC on the spot, I can do so without breaking the narrative flow.
GMing, in my experience, is largely about painting the scenery and letting the players tell their story themselves. Think of it as the Grand Theft Auto model: you can create "missions" for the players, but it's really up to the players to set their own goals and pursue them.
posted by SPrintF at 11:27 PM on November 10, 2005