Which system for a time when people dueled?
May 11, 2014 1:33 PM Subscribe
I want to run a story oriented table top RPG that is not Tolkien Fantasy- help me choose an easy to wrangle system that would be conducive to the Georgian/Napoleonic War with Magic as a back drop?
There's so much going on during the late 1700s or early 1800s that is seems like a great place to set an RPG- I'm great at stories and ideas (brandy smuggling, pirates & highway men! nobles doing a 'grand tour' and getting side tracked by ancient ruins! ladies maids spying on great European powers planning war! Abolitionists to support and Americans invading Canada!), but lousy at systems and mechanics. What system would work well for merging light amounts of magic with standard physical hijinks, including musket and swordplay, and is easy to learn to run and play?
My challenge is that I've run plenty of rules free adventures where I basically narrated a story, but have little practice with dice n' load balancing for stats. Now I would like to tell a story which is more combat heavy and plan 'encounters' too, where there is a risk based on randomness and not just the word of god from the GM.
Bonus challenge- No Whitewolf please