What was this "Trapped in an RPG" book?
January 28, 2014 12:49 PM Subscribe
A book that I'm reading now gave me a flashback to something that I must have read around 1992-93, and now I want to find that book again, re-read it, and see if it ever became a series (ISTR a cliff-hanger-ish ending). Definitely not Joel Rosenberg's _Guardians of Flame_ series, but the same trope - group of modern-day RPG players find themselves trapped in the game they're playing. Sadly, the number of things I remember (of the paperback edition that I read) is pretty sparse. I remember: the blue cover, with a wizard riding in a Montgolfier brothers'-style hot air balloon in front of a computer; that the 'game world' the players found themselves in had very hexagonal terrain and that inhabitants of the game world knew how many hexes of different terrain they could travel in a given time period, and could not cross hex boundaries even if there was plenty of daylight left if they'd traveled that distance. I know it's a longshot, but, help?