User interface design - what's it actually like?
February 25, 2013 11:39 AM Subscribe
What I would like to know is for those of you actually in the field who work in UI/UX design what the day to day is actually like.
I have finished attending a university and will be graduating with a degree with user interface design/usability as a concentration. I have a few different career paths directions to go in.
In doing some research and looking over resumes of those who do UX design, it seems like most people do not stay with a particular employer for long. For instance, maybe stay for a year or two max then move onto another employer. Is this due to the nature of the work, the field or since UI is nascent, due to better opportunities opening up?
In addition, I am a bit older of a student and will be 45 soon. I worry that age discrimination could rear it's ugly head and would like to know your thoughts on that as well.
Thanks!
posted by anonymous to work & money (9 answers total) 28 users marked this as a favorite
My role is a mixture of project management, user requirements work, actual UX/UI designing, research, training and content management. The one thing I would say about this job is that it has incredible variety. One day I might be figuring out the best way to increase the number of people who fill in a form. The next day I might be designing a multi-step interactive tool for helping users to choose between a half dozen different options for improving their homes, or figuring out how a public transport user is most likely to look for a timetable or a map. In between I'm normally handling a dozen or more requests for information, clarification from the design or dev teams (what does that button do? Where does the data for this table come from? Does this interface element have a completed state? Can you pull all of the emails of the 50,000 people subscribed to that list and match them against this list?). Again, this may be handled differently elsewhere - some companies completely split out the UI/UX stuff from the day to day site/content management stuff, but the common factor is taking very complex, sometimes half-explained or outright contradictory requirements, figuring out an approach and then working with the designers (who make it look amazing) and the devs (who make it work) while constantly talking to the account managers (who speak to the clients day to day and make sure everything gets planned, estimated and billed properly).
This is all very likely to be quite different, by the way, from someone doing UI for desktop software, for example. I've done a few apps and the requirements are quite different and the mode of thinking and functional detail too.
The short tenures are, I think, a reflection of the relative youth of the field (most UX/UI people are in their 20s or 30s still and likely to be looking for new opportunities) and the agency-centric world of web design, where business cycles are shorter and sometimes harsher.
This is all in the UK, by the way. Not sure about the US
I wouldn't worry too much about age. It might be an issue in smaller startups where there's a work-all-hours culture and nobody is over 25, but there are plenty of big agencies with older average ages and loads of big companies with internal software and web teams who might need a UX/UI person.
posted by Happy Dave at 12:02 PM on February 25