. It's a partnered trick taking game, and feels a little like
. However, it requires four (or six, though I've never played that variant) people to spend many hours together, kind of like a DnD campaign. How do I recruit people for this game?
I have previously played it in two situations: (1) with family, over the holidays, as it is a Chinese game and that's just what we do; and (2) college dorms with engineering students, where we had plenty of time, everyone was taught and those of us who liked it played it every night or every other night. When there were only three people, we played
1000. When we had more, we played
Finding Friends.
Yes, I play
poker (once a month) and
bridge (twice a week), but they don't quite scratch the same itch. I also play Dominion (tm) semi-regularly. My boyfriend would probably be able to incorporate me into a DnD campaign he runs if I really wanted to join (but I don't). And there are plenty of opportunities to play Magic the Gathering around here (and I used to, three times a week).
I have tried to recruit people, but my gamer geek friends find that this game requires TOO much logic (and no story at all). Some of them like it but are not good at it (and it's for a lack of logical reasoning, not something that they can learn with more familiarity with the game). I've tried to teach it to non-gamers, but most of them find the logic/memory aspect completely too difficult (e.g. it is played with two decks, and it's best to try to remember every single card that's been played, and then there are all the different statistical/risk factors...). Let's just say, I was part of the group who played
Big Two on my school buses, and found it way too easy.
I find it best to just teach while playing, and I am happy to do so. But eventually, there needs to be a set group of 4 or 6 people who will play regularly, as this is a card game that cannot be finished in one sitting. (Each round can be finished in one sitting, but not the whole game.) And I'm not sure where to get these people.
I feel part of the difficulty is because I don't want to hang out with a bunch of super stereotypically Chinese students from the Chinese Student Association at the local university. Even if I did, most of them probably don't know this game, because it's regional. (Most of the Chinese students I met while studying abroad did not know this game. Only one did.)
I also live in Seattle, where there is a huge gamer population, and most people's gaming needs are already satisfied in other ways. (Yes, I also play Magic, but I hate having to keep up with the new stuff instead of honing my skills. I also hate having to spend money to get the best cards.) So when I do say, "I want to play this game because it's long and involves logic, and trying to guess your partner's motives"... People push back with: why don't you try x, y, or z?
I thought about starting a Meetup, but I'm not sure (a) how easy it would be to advertise that or (b) if I can expect the people I recruit to have somewhat real interest and come regularly.
I don't want to play online. (I haven't even looked to see if this would be possible.)
So I guess my questions are: What's my best bet to recruit people either already known to me or new for this card game, especially since I want to like them? Or is there something else I haven't tried that might scratch the same itch (highly logical, none of the storyline frou frou, competitive, and lasts a good long while where the game takes 20+ hours to play through and each round/combat take 15-45 minutes)?
1) You don't want to play with people who aren't already very good at this game.
2) You don't want to play with people unless they're willing to make a massive time commitment up front.
3) You want to attract people to the game who didn't grow up playing it.
#1 and #2 are incompatible with #3. If you want to build a community of non-Chinese converts to this game, you need to do it gently and gradually. You need to make beginners feel welcome, even if they suck — and even if you secretly think they're always going to suck. And you need to make it possible for people to dabble in the game instead of demanding a 20+ hour up-front commitment.
posted by nebulawindphone at 12:26 PM on November 6, 2012 [1 favorite]