I am looking for a tiny, excellent, flash game experience to get a group of non-gamers to understand the power of games...
I do a lot of talks on games and gamification, and I like to assign a couple of games as "homework" before the talk. Most of my audience are older business people. I typically assign them BoomShine
as a quick intro to how addictive games can be (and BoomShine is particularly great as an example, since the game actually is random, but makes people feel skilled). However, I am looking for a similarly short, easy game that gets non-gamers to understand games as persuasion, art, or narrative -the deeper stuff beyond addictiveness.
I used to use September 12
, but it was always strident, and now feels out of date. I am looking for something similarly persuasive (or manipulative) that isn't alienating, gets its point across in a couple of minutes, and works for non-gamers (that is, doesn't depend on gamer tropes like understanding Mario or liking zombies).