Tell me about being a UX monkey
January 17, 2012 11:48 AM Subscribe
I think I want to be a UX/UI designer. Tell me about the nitty-gritty of daily life and whether a grad program would be worthwhile.
A few months ago, I visited the career center at my university to take a test and talk about the results. My test indicated that I would be happiest with careers in the vein of writing, art, psychology, and teaching. My advisor mentioned UX design. Since then, I've read up on the UX/UI canon, followed a lot of twitters, and visited a godawful number of blogs. And I'm finding I'm fascinated and kind of love interface design.
My background: I know HTML, CSS, JavaScript, Photoshop, and Illustrator very well, I'm involved in designing a school publication and several club pages, and I've volunteered to do a nonprofit's website. I have graphic design experience. I'm majoring in English, but I plan to minor in compsci and anthro. I'm looking into internships.
Finally, my questions:
- What else can I do to prepare myself for work or a grad program?
- What are your hours like? 40 a week? 45? More? What kind of company do you work for?
- What is your typical day like?
- Did you pursue a MA or PhD? If so, would you recommend it? Did you do HCI, Information Science, or something else?
- How did you end up in your current position? Networking? IxDA job listings? Indeed?
Any other information you want to share would be fantastic.
posted by jingle to work & money (7 answers total) 28 users marked this as a favorite
Flash and ActionScript. Scaleform.
You work with content designers to determine software functionality and usage cases. Build mock-ups and test use cases. Work with artists to skin final product. Conduct playtests and iterate.
It's generally a 40 hour a week gig but things can get crazy near product launch. (I can't speak for non game industry shops)
None of my guys have graduate degrees (nature of the industry) - but it is hard to break into.
posted by jopreacher at 12:21 PM on January 17, 2012