I need to learn more about making effective diagrams to communicate complex design ideas to coworkers. What are your resources for information design for representing systems, rather than raw data/statistics?
At work we're trying to move away from text-heavy documentation to more visual representations of design ideas when communicating to the team (game designers, artists, animators, programmers, audio, etc.). A lot of times these ideas can get pretty complex - an example would be trying to communicate the leveling system in an RPG, or diagramming the relationships between weapons and enemies.
I figure there has to be some resources on ways to visually represent systems -
not raw data or statistics. So far, I've found lots of stuff in
data modelling and similar concepts, but the primary audience for these articles and books are all software engineers. Most information design books are focused on numbers/demographics/data or ways to make your graphs really really pretty, and neither of these are what I'm looking for.
Does anyone have resources for a more layman's approach toward data modelling? Or resources for diagramming systems that's geared toward non-technical people? Books are great, but I'm certainly open to articles, blogs, examples, or even just better keywords to plug into Google!
posted by Blazecock Pileon at 1:25 PM on August 26, 2011 [1 favorite]