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	<title>Comments on: 3D-Rendering</title>
	<link>http://ask.metafilter.com/17132/3DRendering/</link>
	<description>Comments on Ask MetaFilter post 3D-Rendering</description>
	<pubDate>Mon, 04 Apr 2005 21:25:12 -0800</pubDate>
	<lastBuildDate>Mon, 04 Apr 2005 21:25:12 -0800</lastBuildDate>
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		<title>Question: 3D-Rendering</title>
		<link>http://ask.metafilter.com/17132/3DRendering</link>	
		<description>Say you wanted to render a virtual environment ... &lt;br /&gt;&lt;br /&gt; For the sake of argument, say you wanted to recreate &lt;a href=&quot;http://naid.sppsr.ucla.edu/coneyisland/articles/lunapark.htm&quot;&gt;Luna Park&lt;/a&gt;, a long-gone amusement park in Coney Island, New York. You have full descriptions and even color photos of many of the structures, as well as some maps of the whole place.&lt;br&gt;
&lt;br&gt;
Your goal is to create a navigable 3-D environment using readily available -- (free or shareware?) -- software for the PC. It doesn&apos;t need to create photo-realistic renditions... the level of modern or quasi-modern FPS type graphics would be acceptable.&lt;br&gt;
&lt;br&gt;
1. Is this even remotely possible? &lt;br&gt;
2. Would it require a degree in architecture and computer-aided design to pull off?</description>
		<guid isPermaLink="false">post:ask.metafilter.com,2005:site.17132</guid>
		<pubDate>Mon, 04 Apr 2005 20:31:40 -0800</pubDate>
		<dc:creator>crunchland</dc:creator>
		
			<category>graphics</category>
		
			<category>architecture</category>
		
			<category>history</category>
		
	</item> <item>
		<title>By: AlexReynolds</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287748</link>	
		<description>&lt;a href=&quot;http://www.web3d.org/x3d/vrml/&quot;&gt;VRML&lt;/a&gt; and its successor may be of interest to you. VRML/X3D is an API for generating 3D environments.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.web3d.org/applications/tools/&quot;&gt;Here are some tools&lt;/a&gt; for generating VRML/X3D environments.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287748</guid>
		<pubDate>Mon, 04 Apr 2005 21:25:12 -0800</pubDate>
		<dc:creator>AlexReynolds</dc:creator>
	</item><item>
		<title>By: patgas</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287760</link>	
		<description>You could try modelling it in &lt;a href=&quot;http://www.secondlife.com&quot;&gt;Second Life&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287760</guid>
		<pubDate>Mon, 04 Apr 2005 21:43:55 -0800</pubDate>
		<dc:creator>patgas</dc:creator>
	</item><item>
		<title>By: sciatica</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287787</link>	
		<description>I will second the Second Life recommendation. The building tools are easy to use and you don&apos;t need to know how to program.&lt;br&gt;
&lt;br&gt;
Several folks have already recreated real life places in SL. You get a free 7-day trial and there are open sandboxes for building. After the trial, you can sign up for $9.95 (one time fee). If you wanted to &quot;own&quot; land to build your structure, there is a small monthly fee. However, for large, cool projects, many people will let you use their land for free.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287787</guid>
		<pubDate>Tue, 05 Apr 2005 00:00:31 -0800</pubDate>
		<dc:creator>sciatica</dc:creator>
	</item><item>
		<title>By: nthdegx</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287805</link>	
		<description>&lt;a href=&quot;http://sourceforge.net/projects/free-cad&quot;&gt;FreeCAD&lt;/a&gt; might be of use, though I haven&apos;t tried it. I don&apos;t think it&apos;ll necessarily achieve the level of realism you&apos;re after. To do that I think you&apos;d need to spend some money on some beefier software.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;2. Would it require a degree in architecture and computer-aided design to pull off?&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
Definitely not, but they wouldn&apos;t do any harm. What it will require is time. Lots of.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287805</guid>
		<pubDate>Tue, 05 Apr 2005 04:08:56 -0800</pubDate>
		<dc:creator>nthdegx</dc:creator>
	</item><item>
		<title>By: andrew cooke</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287808</link>	
		<description>another possibility is croquet, which is a 3d virtual environment built on top of smalltalk (the 3d environment is like their equivalent of, say, windows). it&apos;s pretty famous for being vapourware, but there was a demo released maybe a year ago now.  &lt;a href=&quot;http://croquetproject.org/&quot;&gt;website&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287808</guid>
		<pubDate>Tue, 05 Apr 2005 04:12:15 -0800</pubDate>
		<dc:creator>andrew cooke</dc:creator>
	</item><item>
		<title>By: Gamecat</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287809</link>	
		<description>&lt;a href=&quot;http://blender3d.org/&quot;&gt;Blender&lt;/a&gt; will allow you to do what you have in mind, both as pre-rendered animations and stills and, via it&apos;s game engine, a navigable environment. It&apos;s Open Source, free on all platforms.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287809</guid>
		<pubDate>Tue, 05 Apr 2005 04:28:01 -0800</pubDate>
		<dc:creator>Gamecat</dc:creator>
	</item><item>
		<title>By: ROU_Xenophobe</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287835</link>	
		<description>If you did it using the SDK for Half-Life, Half-Life 2, Unreal, or the current Quake, then after you built it you could shoot rockets at people in it.  &lt;br&gt;
&lt;br&gt;
If you did it with the HL2 sDK, then you could nail people to the roller-coaster with the crossbow and watch them twist in the wind.&lt;br&gt;
&lt;br&gt;
AFAIK, the HL2 SDK is free if you own HL2.  Which you should.&lt;br&gt;
&lt;br&gt;
How hard it is to make a map in HL2, I dunno, but gangs of kids can do it pretty well.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287835</guid>
		<pubDate>Tue, 05 Apr 2005 06:38:28 -0800</pubDate>
		<dc:creator>ROU_Xenophobe</dc:creator>
	</item><item>
		<title>By: prostyle</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287845</link>	
		<description>Hammer (Valves version of WorldCraft) is absolutely the most adversarial CAD system I&apos;ve ever worked with. I&apos;d be inclined to agree with Xeno simply because the end result would be the most high-quality experience compared to other &quot;cheaper&quot; or web/based rendering methods that I&apos;ve seen. UEd isn&apos;t that hard to learn, especially with the &quot;3DBuzz&quot; video tutorials (featured on 2nd DVD of UT2K4SE as well as online). You could snap something together very quickly (without much need for technical entity or other gameplay implementation) after 4 hours of working through well explained tutorials. I think either way you go the kicker is the &apos;interactive&apos; element, and a game engine would be the most proven and stable platform that I could think of. You&apos;re looking at a pretty big investment of time either way.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287845</guid>
		<pubDate>Tue, 05 Apr 2005 07:04:58 -0800</pubDate>
		<dc:creator>prostyle</dc:creator>
	</item><item>
		<title>By: prostyle</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287846</link>	
		<description>Oh yeah, got a little wrapped up there - sorry. After browsing through your link for the park, I&apos;d say that no matter what package you used to build the world geometry you&apos;d still need another modeling program to create and animate all of the rides and other static props to populate the world. Yeesh.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287846</guid>
		<pubDate>Tue, 05 Apr 2005 07:07:58 -0800</pubDate>
		<dc:creator>prostyle</dc:creator>
	</item><item>
		<title>By: andrew cooke</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287860</link>	
		<description>adversarial?  doesn&apos;t that mean it fights you?</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287860</guid>
		<pubDate>Tue, 05 Apr 2005 07:45:26 -0800</pubDate>
		<dc:creator>andrew cooke</dc:creator>
	</item><item>
		<title>By: signal</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287881</link>	
		<description>&lt;em&gt;adversarial? doesn&apos;t that mean it fights you?&lt;/em&gt;&lt;br&gt;
&lt;br&gt;
After working with CAD programs for 10 years, I can relate to the use of Adversarial to describe them.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287881</guid>
		<pubDate>Tue, 05 Apr 2005 08:40:54 -0800</pubDate>
		<dc:creator>signal</dc:creator>
	</item><item>
		<title>By: crunchland</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287891</link>	
		<description>Well, I used Luna Park as an example. My idea for the project is slightly less frenetic than that -- it is an historical recreation of a place that no longer exists, though. I was considering the HL2 sdk, but wasn&apos;t sure how easy it&apos;d be. I&apos;m also a little concerned with how accessible the result would end up being if I used some sort of proprietary engine.&lt;br&gt;
&lt;br&gt;
Maybe I need to hire those HL2 kid gangs to do the work for me.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287891</guid>
		<pubDate>Tue, 05 Apr 2005 08:53:27 -0800</pubDate>
		<dc:creator>crunchland</dc:creator>
	</item><item>
		<title>By: elgilito</title>
		<link>http://ask.metafilter.com/17132/3DRendering#287912</link>	
		<description>Note that whatever the tool, the amount of work needed will still be related to the complexity of what you want to model. If it&apos;s all textured boxes, planes, spheres and other primitives that&apos;s OK, but modeling more detailed objects from real life ones will require more than some minimal training. The learning curves of these tools can be pretty steep.&lt;br&gt;
So it really depends on what you want to model, how complex  the objects are, how detailed you want them to be, how many of them you have etc.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2005:site.17132-287912</guid>
		<pubDate>Tue, 05 Apr 2005 09:34:56 -0800</pubDate>
		<dc:creator>elgilito</dc:creator>
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