User Experience Design terminology question.
November 18, 2010 12:05 PM Subscribe
I'm trying to find the words for a certain principle in user experience design. It's similar to "chartjunk" vs. "data ink" as described by Edward Tufte.
Better explanation inside:
For a non-computer example, someone wants to use a car to transport themselves from A to B. Filling the car with gas is the equivalent of "chartjunk" in this example, because nobody buys a car for the purpose of filling it with gas.
For a computer example, consider Photoshop. My goal is to alter an image. There's also a bunch of stuff where I can re-size my windows and move my tools around, but that's all ____ because it's secondary to the goal of the program.
So, one of the principles of good UX design is to reduce the time and effort the user would need to spend on ____.
I'm pretty sure I read something that had a term for this. I've been flipping through the early chapters of About Face and Steve Krug's "Don't Make Me Think" and while they discuss related principles in terms of designing for goals rather than tasks, they don't seem to have any specific term for "activities or capabilities that aren't directly applicable to the goal."
Any ideas what I should use to describe these two elements?
posted by RobotHero to computers & internet (11 answers total) 4 users marked this as a favorite
posted by scodger at 12:08 PM on November 18, 2010