When will I be able to play around on a holodeck or go into the Matrix?
October 27, 2010 6:33 PM Subscribe
How is virtual reality technology coming along?
I've been interested in Futurology and the forecasts of people like Ray Kurzweil for a while now. But what probably fascinates me the most is the potential for realistic virtual reality, eventually even comparable to the holodeck of Star Trek, or the Matrix. I've seen articles about it here and there, but I'd love to find out the latest in-depth information about it.
As CGI on 2D screens has become almost indiscernible from what's real, the next logical step seems to be CGI in a fully-immersive 3D environment(just imagine the possibility of watching a movie or playing a video game and BEING THERE, rather than just seeing it on a screen). The current popularity of 3D movies and TVs is a small step in that direction, but still far off from true virtual reality.
So what's standing in the way of fully-immersive virtual reality? What are the biggest current bottlenecks or technological limitations? Is computer processing power not that far along yet? Are the virtual reality goggles/headsets not good enough, and are there viable alternatives? Is the biggest issue just cost? Just how extensively is virtual reality being researched?
posted by Ryogen to technology (4 answers total)
No, the issue is one of movement and tactile response. While there are schemes that let you walk in place while the scenery goes by, they're not very good and they're quite disorienting (I'm told). And there are relatively few methods of handling reasonable interaction between your hands and gameworld objects.
And, of course, we don't have any commoditized method of doing arbitrary tactile feedback. You could use an electrical stimulation unit, as suggested here for correcting balance problems. I saw an article a few months back about a glove that fairly-well mimicked lots of different textures.
But, basically, the issue is not the 3D, or the graphics, or the computation to generate them; and clearly we have sound. But, in order to feel like you're there, you need touch and you need force feedback and you need kinesthetic stimulation.
People are working on all of that, though, I promise. It's just that, without forcefields or some similarly exotic technology, we haven't gotten very far yet.
posted by Netzapper at 7:37 PM on October 27, 2010