My brother needs some advice on breaking into the games industry (different than
this question, since he's not asking SHOULD, but HOW)
From my brother:
"I'm graduating from University of Maryland this May with a BS in Computer Science and I really want to go into the Entertainment Software industry. It's not really a friendly industry for someone with pretty much no experience, and because of a scholarship, if I start working it must be in Maryland for at least 3 years. I have a few options I was wondering about:
I've been looking somewhat half-heartedly for a game programmer position in Maryland, but it's pretty slim-pickings. I would go for a QA position as well if it'll get me in. The only notable place is
Bethesda Softworks who turned me down at the application phase citing lack of experience. Is this a lost cause, or should I institute some sort of resume blitz?
I have a job right now working for the government, writing tiny scripts and GUIs. They think I'm sent from heaven, but the job really won't take me anywhere and it's hardly engaging or challenging. I will become full-time when I graduate and probably have plenty of time for side projects (a portfolio). I guess I could stick here until my time in Maryland is up and then go wherever I need to, but the pay and interest level are pretty strong arguments against that.
I could also just get a general programmer position, probably with a lot less difficulty, here in Maryland, which would also leave time to work on side-projects, building a portfolio. Will this experience still help my cause, as most positions seem to heavily emphasize "experience in the gaming industry" specifically?
If I continue my schooling I can sidestep the stay in Maryland thing for now, so I've looked about for different game design programs that universities offer (not really interested in another 4 years for a Masters). I guess it's not really for a degree, but you end up with a portfolio and I guess a certificate after a year or two. Those commercials are on all the time for, like, Collins College or whatever, but I get the impression those are kind of a joke, or at least not right for someone who already has a BS from a state university.
Has anyone had any experience with these, whether graduate or not? It's very difficult to tell just from websites whether it's worthwhile for a person who's studied CS but not specifically Game Design/Programming. Here's a few universities that seemed kind of interesting but I really have no concept of what these are like.
George Brown - The Toronto City College
University of Advancing Technology
There's. Also a whole bunch of stuff on
GameDev.net that I haven't had the chance to wade through yet.
So, what's the deal here? Worthwhile, or should I just keep trying to score a position somwhere and gain real-life experince?"
Any advice you could provide would be greatly appreciated by both of us. (He wants a job, I want free games.)
posted by unreason at 5:48 AM on March 29, 2005