In Dune, why doesn't the Spacing Guild take over the universe?
August 31, 2010 9:49 AM Subscribe
Dune question: Why doesn't the Spacing Guild just take over the universe?
This question has been bugging the shit out of me for decades. In a book series that's all about political skullduggery, there's an annoying logical conundrum. Is there an answer I've overlooked in the books?
Early in the Dune series, it's established that the Spacing Guild has a monopoly on interstellar travel.
It's not really a monopoly, inasmuch as they're the only ones that have managed to do it safely and effectively. Apparently, in the backstory of the universe, it could be done without the use of Guild Navigators, at a cost of a 10 percent failure rate -- in one out of 10 trips, the ships were just lost in the vastness of space. Later, advanced computers could do it, but then there was the Butlerian Jihad that destroyed all the computers. In the meantime, the Spacing Guild discovered the ability of melange to guide navigation.
Later in the books, thousands of years after the first book in the series, an artificial melange is created, breaking the monopoly.
So ... if you're the only one that can travel through space ... and the key to do it is found on a single planet, Arrakis ...
... why don't you just strand everyone on their own planets, take over Arrakis, gobble up all the spice, and then dictate your terms to the universe?
I mean ... it's not like anyone can just pop over to your solar system to have a word with you ...
posted by Cool Papa Bell to media & arts (34 answers total) 16 users marked this as a favorite
posted by COBRA! at 9:53 AM on August 31, 2010 [4 favorites]