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	<title>Comments on:  Has anyone found a definitive fix for the Half-life 2 "memory could not be read" error?</title>
	<link>http://ask.metafilter.com/13019/Has-anyone-found-a-definitive-fix-for-the-Halflife-2-memory-could-not-be-read-error/</link>
	<description>Comments on Ask MetaFilter post Has anyone found a definitive fix for the Half-life 2 "memory could not be read" error?</description>
	<pubDate>Wed, 15 Dec 2004 23:26:36 -0800</pubDate>
	<lastBuildDate>Wed, 15 Dec 2004 23:26:36 -0800</lastBuildDate>
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		<title>Question:  Has anyone found a definitive fix for the Half-life 2 &quot;memory could not be read&quot; error?</title>
		<link>http://ask.metafilter.com/13019/Has-anyone-found-a-definitive-fix-for-the-Halflife-2-memory-could-not-be-read-error</link>	
		<description>Has anyone found a definitive fix for the Half-life 2 &quot;memory could not be read&quot; error?</description>
		<guid isPermaLink="false">post:ask.metafilter.com,2004:site.13019</guid>
		<pubDate>Wed, 15 Dec 2004 13:51:11 -0800</pubDate>
		<dc:creator>damnthesehumanhands</dc:creator>
		
			<category>halflife</category>
		
			<category>halflife2</category>
		
	</item> <item>
		<title>By: danhon</title>
		<link>http://ask.metafilter.com/13019/Has-anyone-found-a-definitive-fix-for-the-Halflife-2-memory-could-not-be-read-error#225836</link>	
		<description>I was having this error repeatedly on a machine that only had onboard Intel Extreme graphics (rather optimistic, I thought). Upgrading to a DX9 AGP card fixed it completely, messing around with the pagefile size (either setting it to zero or manually setting it to some ludicrous amount) did a little to help before I got the new card, though.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.13019-225836</guid>
		<pubDate>Wed, 15 Dec 2004 23:26:36 -0800</pubDate>
		<dc:creator>danhon</dc:creator>
	</item><item>
		<title>By: damnthesehumanhands</title>
		<link>http://ask.metafilter.com/13019/Has-anyone-found-a-definitive-fix-for-the-Halflife-2-memory-could-not-be-read-error#226121</link>	
		<description>Thanks for the tip. &lt;br&gt;
&lt;br&gt;
I actually upgraded the drivers for my radeon 9800 pro the &lt;i&gt;right&lt;/i&gt; way, (by uninstalling them first), and I played uninterrupted for about 6 hours last night. Oh, the feeling of stinging eyes and caffeine-induced twitching. How I&apos;ve missed you.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.13019-226121</guid>
		<pubDate>Thu, 16 Dec 2004 11:30:24 -0800</pubDate>
		<dc:creator>damnthesehumanhands</dc:creator>
	</item><item>
		<title>By: DyRE</title>
		<link>http://ask.metafilter.com/13019/Has-anyone-found-a-definitive-fix-for-the-Halflife-2-memory-could-not-be-read-error#231565</link>	
		<description>The last post on &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?s=46da788acdcc3fa63b004878b52fd1c0&amp;threadid=207065&amp;perpage=15&amp;pagenumber=9&quot;&gt;this page&lt;/a&gt; (there doesn&apos;t appear to be a way to link to the specific post but the posters name is &quot;Brandymb&quot;) of a thread discussing the problem on the Steam User Forums mentions deleting some of the sound cache in the steam/steamapps/[your account]/half-life2/hl2/maps/soundcache directory.&lt;br&gt;
&lt;br&gt;
I tried this and it worked for me. I just deleted all the .cache files and only had the problem occur twice more (once much later in the game, which was resolved by deleting all the .cache files again, and once more during the closing credits, solved the same way). The game recreates the .cache files when you start it up, so I&apos;m not sure why this even works, but then I don&apos;t know much about this beyond a basic knowledge of what cache is.&lt;br&gt;
&lt;br&gt;
&lt;small&gt;And can I just say how much this game rocks! (weird memory read error aside)&lt;/small&gt;</description>
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		<pubDate>Mon, 27 Dec 2004 10:35:23 -0800</pubDate>
		<dc:creator>DyRE</dc:creator>
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