Why aren't other developers following Valve's Steam model?
November 10, 2004 7:46 AM
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If Valve's
Steam means that games developers can do away with publisher, distributor and retailer overheads... um... why isn't everyone doing it, or similar things?
posted by Pretty_Generic to computers & internet (13 comments total)
Not to mention that a majority of games developers aren't targeting platforms that could support direct online distribution. Most games sold today are console games. PC game developers could conceivably move more towards online direct distribution if they were willing to sacrifice the huge chunk of their sales that retail represents, but the fact of the matter is that a lot of games sold wind up wrapped and put under a tree. You can't do that with a download.
Not to mention, last I heard, Steam still didn't work. Have they fixed that yet?
posted by majick at 7:58 AM on November 10, 2004