Weird Games and Gen X
February 12, 2009 9:37 AM
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Here's a question: Would you say that "conversation" games--like "Would you rather"--came about in the last 15-20 years and are the product of Generation X? Games that spark conversation and don't have any winners or losers? I'm thinking that they came about roughly with the rise of "Reality Bites" and the "slacker" generation.
I know this is kind of a random question, but bear with me, I'm working on a thesis here. Specifically, that
conversation games like "would You rather" or "Walrus" are the product of Gen X and are geared more towards the contemplative, the silly, and the the non-competitive. Would you agree?
posted by pipti to society & culture (27 comments total)
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posted by hydropsyche at 9:38 AM on February 12