How do I turn Space: 1889 into Space: 1914?
January 25, 2009 8:27 PM
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I came across my old
Space: 1889 books in my parents' basement over the holidays and took them back with me to the US. I'm considering starting a campaign in that universe, but set during the War of 1914-18. Considering the different history and technology how do progress the setting into a Great War like scenario that's both true to the Space: 1889 universe as well as the real First World War?
What especially concerns me is to construct a plausible history that leads to a Great War without altering the Space: 1889 setting while still incorporating these real world facts:
the spread of communism and other important ideologies (nationalist movements, first wave feminism etc.)
real world technological progress (wireless, airplanes, x-rays, etc.)
trench warfare
& every other important historical factor which I'm forgetting.
Facets of the Space: 1889 which might be hard to plausibly incorporate into a Great War type scenario:
liftwood
ether flyers
more land to colonize (European powers (and the US and Japan) not limited to Earth, but can colonize the inner planets)
The history and new setting don't have to be minutely detailed (that's what GMs are for, after all) but I want it to be plausible enough so that the players don't fall into disbelief too readily.
posted by Kattullus to sports, hobbies, & recreation (10 comments total)
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And yes, I do realize that this may be the single geekiest AskMe of all time.
posted by Kattullus at 8:28 PM on January 25 [2 favorites has favorites]