Computer graphics resource help!
December 13, 2008 1:49 AM
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I am just finishing off a course in computer graphics (theory and programming, *not* graphics design). It is without a doubt the worst course with the worst prof (and textbook!) I have ever had. It completely killed the interest I had in computer graphics. Please point me to some well-written and paced resources (books/articles, not forums) that you would recommend to help me regain my interest in this fascinating field. (Not just OpenGL/DirectX primers, I am actually interested in theory as well)
posted by mebibyte to computers & internet (6 comments total)
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Theory might be tough now since everything is so domain-specific. Do you want to go cinema-style a la what Pixar's doing? That, I don't know much about.
Or do you want to go more technical in slinging polygons? The latest $300 nVIDIA cards can do so much amazing stuff -- as does the XBOX 360's XNA environment.
Personally, I've thought the future of CG is the art of how scenes are put together -- and more importantly how they are "demolished" in a realistic manner. That's the hard problem of CG.
I also like the whole rag-doll movement. Lot of useful R&D still to be done in creating realistic human animation.
I don't have much help for you alas, other than suggesting you poke around the nvidia developer forums and the XNA developer forums.
Next month, Microsoft also has a 2.0 coming out of its ESP professional simulation environment. I have no idea if this is total crap or what but the 2.0 SDK is going to be available for $100 apparently so I'm going to check it out then.
posted by troy at 2:14 AM on December 13, 2008